/*
 * This file is part of aion-lightning <aion-lightning.org>
 *
 * aion-lightning is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-lightning is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with aion-lightning. If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;

/**
 * @author xTz
 */
public class CM_INSTANCE_LEAVE extends AionClientPacket {

    public CM_INSTANCE_LEAVE(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        // nothing to read
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        if (player.isInInstance()) {
            player.getPosition().getWorldMapInstance().getInstanceHandler().onExitInstance(player);
        }
    }
}